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      <title>Young people are aware of and normalize hidden design features of video games that encourage spending</title>
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      <pubDate>Sat, 16 May 2026 00:10:24 -0300</pubDate>
      
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  Originally, video games were a product you paid for once and that then provided as many hours of entertainment as users wanted to spend at the computer or console. Now, however, on the mobile phones that are in almost everybody&amp;rsquo;s pockets, the industry&amp;rsquo;s growth has taken a darker turn, with game design using a range of &lt;strong&gt;mechanisms that encourage user spending&lt;/strong&gt; and can help normalize gambling habits. These are the findings of a study led by researchers at the &lt;strong&gt;Universitat Oberta de Catalunya&lt;/strong&gt; (&lt;a href=&#34;https://www.uoc.edu/en&#34; target=&#34;_blank&#34;&gt;UOC&lt;/a&gt;) published in the journal &lt;strong&gt;Entertainment Computing,&lt;/strong&gt; which reveals a consistent relationship between these hidden mechanisms and behaviors associated with problematic gambling among young people.
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&lt;strong&gt;Image by [Mahmoud Yahyaoui](&lt;a href=&#34;https://www.pexels.com/es-es/@391110010/&#34; target=&#34;_blank&#34;&gt;https://www.pexels.com/es-es/@391110010/&lt;/a&gt; on Pexels)&lt;/strong&gt;&lt;/p&gt;</description>
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